A superguide on how to use Unreal Engine 4 as your superpowered machinima creation tool. Hello, guys and gals! In this fairly lengthy and kind of nerdy post, I'll teach you how to use Unreal Engine 4 editor as a machinima creation tool, maybe surpassing MikuMikuDance. Due to the sheer length of the guide, I divided it into several parts, and the table of contents will link to each other for the ease of navigation. And in this part, we will getting into installing and running Unreal Engine for the first time. Table of Contents ACKNOWLEDGEMENTS - PT. 1 Why using Unreal Engine (and why not)? Before Getting Started... Rules and license PRELIMINARY STUFF - PT. 1 Preliminary Stuff: Prerequisites Preliminary Stuff: Cel shading in UE4 Preliminary Stuff: Unreal Engine Preliminary stuff: Visual Studio FIRST TIME USE OF UE4 - PT. 1 Running the editor for the very first time Getting used to the editor MMD TO UE4 - PT. 2 Bringing MMD models into UE4 MATERIAL CREATION - PT. 2 Making